Seminars by Visiting Scientists at I2R
Title: Human-Centered Robotics
Speaker: Professor Oussama Khatib
Artificial
Intelligence Laboratory
Department of
Visiting Scientist, I2R
Phone: +1
(650)723-9753
Fax: +1 (650) 725-1449
http://robotics.stanford.edu/~ok/
Venue: Big-One, I2R
Time: 10-12, Tue, Nov
13, 2007
Chaired by: Dr Huang Zhiyong
Abstract
Robotics is rapidly expanding
into human environments and vigorously engaged in its new emerging challenges. Interacting, exploring, and working
with humans, the new generation of robots will increasingly touch people and
their lives. The successful introduction of robots in human environments will
rely on the development of competent and practical systems that are dependable,
safe, and easy to use. This presentation focuses on our ongoing effort to
develop human-friendly robotic systems that combine the essential characteristics
of safety, human-compatibility, and performance. In the area of human-friendly
robot design, our effort has focused on new design concepts for the development
of intrinsically safe robotic systems that possess the requisite capabilities
and performance to interact and work with humans. Robot design has
traditionally relied on the use of rigid structures and powerful motor/gear
systems in order to achieve fast motions and produce the needed contact forces.
While suited for multitude of tasks in industrial robot applications, the
resulting systems are certainly unsafe for human interaction, as they can lead
to hazardous impact forces should the robot unexpectedly collide with its
environment.
Our work on human-friendly robot design has led to a novel actuation approach
that is based on the so-called Distributed Macro Mini (DM2) Actuation concept.
DM2 combines the use of small motors at the joints with pneumatic, muscle-like
actuators remotely connected by cables. With this hybrid actuation, the
impedance of the resulting robot is decreased by an order of magnitude, making
it substantially safer without sacrificing performance. To further increase the
robot safety during its interactions with humans, we have developed an impact
absorbent skin that covers its structure. In the area of human-motion
synthesis, our objective has been to analyze human motion to unveil its
underlying characteristics through the elaboration of its physiological basis,
and to formulate general strategies for interactive whole-body robot control.
Our exploration has employed models of human musculoskeletal dynamics and used
extensive experimental studies of human subjects with motion capture
techniques. This investigation has revealed the dominant role physiological
characteristics play in shaping human motion. Using these characteristics we
develop generic motion behaviors that efficiently and effectively encode some
basic human motion behaviors. To implement these behaviors on robots with
complex human-like structures, we developed a unified whole-body task-oriented
control structure that addresses dynamics in the context of multiple tasks,
multi-point contacts, and multiple constraints. The performance and
effectiveness of this approach are demonstrated through extensive robot dynamic
simulations and implementations on physical robots for experimental validation.
Biographical sketch
Dr. Khatib
is Professor of Computer Science at
Title: Vision-Realistic Rendering
Speaker: Professor Brian
A. Barsky
Professor of
Computer Science
Affiliate Professor of Optometry and Vision Science
Visiting Scientist, I2R
Phone: +1 (510)
642-9838
http://www.eecs.berkeley.edu/Faculty/Homepages/barsky.html
Venue: Big-One, I2R
Time: Tue 3-3:50, Aug
21, 2007
Chaired by: Dr Susanto Rahardja
Abstract
Vision-simulated imaging (VSI) is the computer generation of synthetic images
to simulate a subject's vision, by incorporating the characteristics of a
particular individual’s entire optical system. Using measured aberration data
from a Shack-Hartmann wavefront aberrometry
device, VSI modifies input images to simulate the appearance of the scene for
the individual patient. Each input image can be a photograph, synthetic image
created by computer, frame from a video, or standard Snellen
acuity eye chart -- as long as there is accompanying depth information. An eye
chart is very revealing, since it shows what the patient would see during an
eye examination, and provides an accurate picture of his or her vision. Using wavefront aberration measurements, we determine a discrete
blur function by sampling at a set of focusing distances, specified as a set of
depth planes that discretize the three-dimensional
space. For each depth plane, we construct an object-space blur filter. VSI methodolgy comprises several steps: (1) creation of a set
of depth images, (2) computation of blur filters, (3) stratification of the
image, (4) blurring of each depth image, and (5) composition of the blurred
depth images to form a single vision-simulated image.
VSI provides images and videos of simulated vision to enable a patient's eye
doctor to see the specific visual anomalies of the patient. In addition to
blur, VSI could reveal to the doctor the multiple images or distortions present
in the patient's vision that would not otherwise be apparent from standard
visual acuity measurements. VSI could educate medical students as well as
patients about the particular visual effects of certain vision disorders (such
as keratoconus and monocular diplopia)
by enabling them to view images and videos that are generated using the optics
of various eye conditions. By measuring PRK/LASIK patients pre- and post-op,
VSI could provide doctors with extensive, objective, information about a
patient's vision before and after surgery. Potential candiates
contemplating surgery could see simulations of their predicted vision and of
various possible visual anomalies that could arise from the surgery, such as
glare at night. The current protocol, where patients sign a consent form that
can be difficult for a layperson to understand fully, could be supplemented by
the viewing of a computer-generated video of simulated vision showing the
possible visual problems that could be engendered by the surgery.
Biography
Brian A. Barsky is Professor of Computer Science and
Affiliate Professor of Optometry and Vision Science at the
He was a Directeur de Recherches at the
Laboratoire d'Informatique Fondamentale de Lille (LIFL) of l'Université des
Sciences et Technologies de Lille (USTL). He has been a
Visiting Professor of Computer Science at The Hong Kong University of Science
and Technology in Hong Kong, at the University of Otago
in Dunedin, New Zealand, in the Modélisation Géométrique et Infographie
Interactive group at l'Institut de Recherche en Informatique de
Nantes and l'Ecole Centrale
de Nantes, in Nantes, and at the University of Toronto in Toronto. Prof. Barsky was a Distinguished Visitor at the School of
Computing at the National University of Singapore in Singapore, an Attaché de Recherche Invité at the Laboratoire Image of l'Ecole Nationale Supérieure des Télécommunications in Paris, and a visiting researcher with
the Computer Aided Design and Manufacturing Group at the Sentralinsitutt
for Industriell Forskning
(Central Institute for Industrial Research) in Oslo.
He attended
He is a co-author of the book An Introduction to Splines
for Use in Computer Graphics and Geometric Modeling, co-editor of the book
Making Them Move: Mechanics, Control, and Animation of Articulated Figures, and
author of the book Computer Graphics and Geometric Modeling Using Beta-splines. He has published 120 technical articles in this
field and has been a speaker at many international meetings.
Dr. Barsky was a
recipient of an IBM Faculty Development Award and a National Science Foundation
Presidential Young Investigator Award. He is an area editor for the journal
Graphical Models. He is the Computer Graphics Editor of the Synthesis digital
library of engineering and computer science, published by Morgan & Claypool
Publishers, and the Series Editor for Computer Science for Course Technology,
part of Thomson Learning. He was the editor of the Computer Graphics and Geometric
Modeling series of Morgan Kaufmann Publishers, Inc. from December 1988 to
September 2004. He was the Technical Program Committee Chair for the
Association for Computing Machinery / SIGGRAPH '85 conference.
His research interests include computer aided geometric design and modeling,
interactive three-dimensional computer graphics, visualization in scientific
computing, computer aided cornea modeling and visualization, medical imaging,
and virtual environments for surgical simulation.
He has been working in spline curve/surface
representation and their applications in computer graphics and geometric
modeling for many years. He is applying his knowledge of curve/surface
representations as well as his computer graphics experience to improving videokeratography and corneal topographic mapping, forming
a mathematical model of the cornea, and providing computer visualization of
patients' corneas to clinicians. This has applications in the design and
fabrication of contact lenses, and in laser vision correction surgery. His
current research, called Vision-Realistic Rendering is developing new
three-dimensional rendering techniques for the computer generation of synthetic
images that will simulate the vision of specific individuals based on their
actual patient data using measurements from a
instrument a Shack-Hartmann wavefront aberrometery device. This research forms the OPTICAL (OPtics and Topography Involving Cornea and Lens) project.