SIGGRAPH Authors Seminar Series at I2R
Seminar 6
Title: Research in Visual
Computing
Speaker: Prof Heng Pheng Ann, The
Chaired by: Dr Huang Zhiyong
Venue: Resonance @ 13N, Fusionopolis
Time: 10:30-11:30, November 5, Wednesday, 2008
Abstract
The
Virtual Reality, Visualization and
Bio-data
Dr.
Heng received his B.Sc in
computer science in 1985 from the National University of Singapore. He received
his M.Sc in computer science, M.A. in applied mathematics,
and Ph.D. in computer science from
He
has served as the Director of Virtual Reality, Visualization and Imaging
Research Centre at CUHK since 1999 and as the Director of Centre for
Human-Computer Interaction at Shenzhen Institute of Advanced Integration
Technology,
His
current research interests include virtual reality applications in medicine,
visualization, medical imaging, human-computer interaction, and computer
graphics.
Seminar 5
Title: Appearance Manifolds for
Modeling Time-Variant Appearance of Materials
Speaker: Dr Steve
Lin, Leader Researcher, Microsoft Research
Chaired by: Dr Huang Zhiyong
Venue: Three star Theatrette
Time: 11-11:40, May 16, Friday, 2008
Abstract
We
present a visual simulation technique called appearance manifolds for modeling
the time-variant surface appearance of a material from data captured at a
single instant in time. In modeling time-variant appearance, our method takes
advantage of the key observation that concurrent variations in appearance over
a surface represent different degrees of weathering. By reorganizing these
various appearances in a manner that reveals their relative
order with respect to
weathering degree, our method infers spatial and temporal appearance properties
of the material’s weathering process that can be used to convincingly generate
its weathered appearance at different points in time. Results with natural non-linear
reflectance variations are demonstrated in applications such as visual
simulation of weathering on 3D models, increasing and decreasing the weathering
of real objects, and material transfer with weathering effects.
Bio-data
Steve
joined Microsoft Research Asia in June 2000, and is currently a Lead Researcher
in the Internet Graphics group. His research interests lie
in the fields of computer vision and computer graphics. In computer vision, his
primary research areas are photometric analysis and low-level vision. His
interests in computer graphics include reflectance modeling and inverse
rendering. He received a B.S.E. in electrical engineering from
Seminar 4
Title: MoXi Digital Paint
Speaker: Dr. Nelson Chu,
HKUST, Visiting Fellow, NTU
Chaired by: Dr Huang Zhiyong
Venue: Big-One
Time: 11-11:40, April 25, Friday, 2008
Abstract
Chinese
painting and calligraphy are among the oldest continuous art traditions in the
world. The expressive brush strokes and the fascinating ink dispersion
contribute a lot to the universal appeal. In this talk, I will first outline
our physically-based methods to model brush dynamics and ink dispersion. Our
goals are to bring the distinct charm of ink painting and calligraphy to the
digital art scene and to further develop the art traditions. The second part of
the talk would be a
brief discussion on our collaboration with the industry, followed by live demo.
Bio-data
Nelson
Chu is both a visual artist and a software engineer. From 2001 to 2007, he
focused on the research and development of a novel digital paint system, which
redefined "natural-media painting" in the field of Computer Graphics.
The resultant system attracted industrial giants Adobe and Sony, who licensed
the technology in 2006 and 2007 respectively. Nelson was born in Hong Kong and
raised in
Seminar 3
Title: ShapePalettes: a novel approach for 3D markup
Speaker: Dr Michael S.
Brown, Sung Kah Kay Assistant Professor, SOC, NUS
Chaired by: Dr Huang Zhiyong
Venue: Three star Theatrette
Time: 11:30-12:10, March 28, Friday, 2008
Abstract
This
talk overviews a simple interactive approach to specify 3D shape in a single
view using "shape palettes". The interaction is as follows: draw a 2D
primitive in the 2D view and then specify its 3D orientation by drawing a
corresponding primitive on a shape palette. The shape palette is presented as
an image of some familiar shape whose local 3D orientation is readily
understood and can be easily marked over. The 3D orientation from the shape
palette is transferred to the 2D primitive based on the markup -- only sparse
markup is needed to generate expressive and detailed 3D surfaces. This markup
approach can be used to model freehand 3D surfaces drawn in a single view, or
combined with image-snapping tools to quickly extract surfaces
from images and photographs.
The talk will be followed by a short discussion on how the ShapePalette
idea emerged and its road to acceptance as a full paper at SIGGRAPH'07.
Bio-data
Michael
S. Brown received his BS (1995) and PhD (2001) from the
Seminar 2
Title: Image-based Tree Modeling
Speaker: Dr Tan
Ping, Assistant Professor, ECE, NUS
Chaired by: Dr Huang Zhiyong
Venue: Big-One
Time: 11-11:40, March 7, Friday, 2008
Abstract
In this
talk, we present a technique for generating 3D texture mapped tree models from
images. From these images, a set of 3D points and camera poses are computed
with existing technique. Our method will compute a texture mapped triangle mesh
model from these recovered 3D points and images. To faithfully model different
trees with large and small leaves, we designed different approaches. For trees
with relatively large leaves, segmentation is performed in both image and 3D
spaces. Using the segmented image and 3D data, the geometry of each individual
leaf is then automatically recovered from the multiple views by fitting a
deformable generic leaf model. For trees with relatively small leaves, we do
not model each leaf directly from images due to the large leaf count, small
image footprint, and widespread occlusions. Instead, we populate the tree with
leaf replicas from segmented source images to reconstruct
the overall tree shape.
In addition, we use the shape patterns of visible branches to predict those of
obscured branches. We demonstrate our approach on a variety of trees.
Bio-data
Ping
Tan received the B.S. degree in Applied Mathematics from
Seminar 1
Title: Towards High Quality 3D Modeling
Speaker: Dr Zheng
Jianmin, Assistant Professor, SCE, NTU
Chaired
by: Dr Susanto Rahardja,
Director and Department Head
Venue: Big-One
Time: 5-5:40, February 26, Tuesday, 2008
Abstract
As an important
component of digital 3D content, geometric models are nowadays more and more
pervasive, from traditional engineering applications such as computer-aided design
and manufacture (CAD/CAM), robotics and physical simulations to multimedia
applications including e-commerce, cultural heritage, 3D games, animation and
special effects in motion pictures. However, creating and processing such 3D
models are generally labor-intensive and time-consuming, especially when the
shapes are geometrically and topologically complex. Therefore new theoretical
insights and practical algorithms for efficient, flexible and intuitive 3D
shape modeling and processing are highly required. In this talk, I will share
some of my thoughts on high quality 3D modeling and present some of our
research work in this area.
Bio-data
Jianmin Zheng is
an assistant professor in the
Before joining NTU in 2003, he was a
research faculty in Computer Science Department at